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Wesnoth Units database

Ollamh

(image) (image)

Any person who comes close to becoming an Ollamh is truly the greatest of their kind. It takes over twenty years of solid study before one can even be considered an Ollamh. Some say that the greatest Ollamh, the ancient Minister Haan, was one who could cheat Death Himself.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit can use one move to teleport between any two empty villages controlled by its side. This unit is capable of healing those around it, and curing them of poison. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. During battle, this unit can drain life from victims to renew its own health.

Information

Advances from:
Advances to:
Cost: 72
HP: 65
Movement: 5
XP: 150
Level: 4
Alignment: neutral
IDOllamh
Abilities: teleport, cures, heals +8

Attacks (damage - count)

(image)Staff
melee
10 - 2
impact
magical
(image)Fireball
ranged
16 - 4
fire
magical
(image)Iceball
ranged
8 - 4
cold
magical
slows
(image)Satire
ranged
12 - 4
arcane
drains

Resistances

(icon) blade10% (icon) pierce30%
(icon) impact0% (icon) fire30%
(icon) cold50% (icon) arcane20%
 
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(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef240%
(icon) Deep Water530%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen160%
(icon) Hills260%
(icon) Mountains370%
(icon) Mushroom Grove250%
(icon) Sand240%
(icon) Shallow Water330%
(icon) Swamp340%
(icon) Unwalkable1000%
(icon) Village160%