Medic
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Even though the medical knowledge of the time is poor, it is still a great relief to wounded soldiers. Medics carry bandages and antidotes for common poisons making them useful for curing for the wounded.
Information
Advances from: | |
Advances to: | Battlefield Hospital |
Cost: | 14 |
HP: | 34 |
Movement: | 8 |
XP: | 28 |
Level: | 1 |
Alignment: | neutral |
ID | GPA_DJ1_Medic |
Abilities: | heals+4,cures |
Attacks (damage - count)
![]() | Engage melee | 3 - 3 impact |
Resistances
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blade | 20% | ![]() |
pierce | -20% | |
---|---|---|---|---|---|---|
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impact | 30% | ![]() |
fire | 30% | |
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cold | 20% | ![]() |
arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 40% |
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Cave | 4 | 20% |
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Coastal Reef | 3 | 20% |
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Deep Water | 99 | 20% |
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Flat | 1 | 40% |
![]() |
Forest | 3 | 30% |
![]() |
Frozen | 3 | 30% |
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Hills | 2 | 40% |
![]() |
Mountains | 99 | 20% |
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Mushroom Grove | 4 | 20% |
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Sand | 2 | 40% |
![]() |
Shallow Water | 4 | 20% |
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Swamp | 4 | 20% |
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Unwalkable | 99 | 0% |
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Village | 1 | 40% |