Ambusher
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Militia who stay in the army long enough without being issued guns become very skilled at hiding in the woods.
Information
Advances from: | Militia |
Advances to: | Ranger |
Cost: | 17 |
HP: | 36 |
Movement: | 6 |
XP: | 40 |
Level: | 1 |
Alignment: | chaotic |
ID | GPA_AF1_Ambushers |
Abilities: | ambush |
Attacks (damage - count)
![]() | Engage melee | 7 - 3 blade |
Resistances
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blade | 0% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
![]() |
impact | 20% | ![]() |
fire | 20% | |
![]() |
cold | 0% | ![]() |
arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
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Cave | 2 | 40% |
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Coastal Reef | 2 | 30% |
![]() |
Deep Water | 99 | 20% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 1 | 60% |
![]() |
Frozen | 3 | 20% |
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Hills | 2 | 50% |
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Mountains | 3 | 60% |
![]() |
Mushroom Grove | 2 | 40% |
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Sand | 2 | 30% |
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Shallow Water | 3 | 20% |
![]() |
Swamp | 2 | 40% |
![]() |
Unwalkable | 99 | 0% |
![]() |
Village | 1 | 60% |