Syndicate Dimension
This unit uses a new kind of armor that allows the carrier to pass even solid walls. Their attacks can even break trough any line of defense. The syndicate should not have this technology - it can't be! The one and only weakness of this armor, is that the controls can be hacked.
Information
Advances from: | Syndicate Manipulator |
Advances to: | |
Cost: | 60 |
HP: | 35 |
Movement: | 10 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | Dimension |
Abilities: | Flee, skirmisher, teleport, Teleporttrap, Empstrike |
Attacks (damage - count)
Dimension Attack melee | 15 - 1 cold | magical teleportaway | |
Dimension Sphere melee | 15 - 1 cold | magical teleportaway | |
Dimension Drag melee | 15 - 1 cold | critical |
Resistances
blade | 50% | pierce | 50% | |||
---|---|---|---|---|---|---|
impact | 50% | fire | 50% | |||
cold | 50% | arcane | -100% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 70% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 50% | |
Deep Water | - | 0% | |
Flat | 1 | 60% | |
Forest | 2 | 70% | |
Frozen | 2 | 40% | |
Hills | 2 | 70% | |
Mountains | 3 | 70% | |
Mushroom Grove | 2 | 70% | |
Sand | 2 | 40% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 70% |