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Wesnoth Units database

Knave

(image)

Masters of fencing, the knave is able to employ the saber with deadly efficiency. A professional adventurer, often of poor moral character, the knave has no problem using less than honorable means to win a fight.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

Information

Advances from: Scoundrel
Advances to:
Cost: 70
HP: 54
Movement: 6
XP: 150
Level: 3
Alignment: chaotic
IDKnave
Abilities: skirmisher

Attacks (damage - count)

(image)saber
melee
6 - 5
blade
(image)crossbow
ranged
4 - 2
pierce
poison

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire-10%
(icon) cold-10% (icon) arcane0%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef240%
(icon) Deep Water1000%
(icon) Flat160%
(icon) Forest170%
(icon) Frozen250%
(icon) Hills260%
(icon) Mountains360%
(icon) Mushroom Grove260%
(icon) Sand250%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable-0%
(icon) Village160%