Knave
Masters of fencing, the knave is able to employ the saber with deadly efficiency. A professional adventurer, often of poor moral character, the knave has no problem using less than honorable means to win a fight.
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.
Information
Advances from: | Scoundrel |
Advances to: | |
Cost: | 70 |
HP: | 54 |
Movement: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Knave |
Abilities: | skirmisher |
Attacks (damage - count)
saber melee | 6 - 5 blade | ||
crossbow ranged | 4 - 2 pierce | poison |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | -10% | |||
cold | -10% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 40% | |
Deep Water | 100 | 0% | |
Flat | 1 | 60% | |
Forest | 1 | 70% | |
Frozen | 2 | 50% | |
Hills | 2 | 60% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 60% | |
Sand | 2 | 50% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |