Water Serpent
Scholars differ as to the ancestry of the Water Serpent. Some hold that they are the immature young, or mature cousins, of Sea Serpents. Others hold them up as a primitive offshoot of the Nagas. What is certain is that it is wise to avoid waters where they are known to congregate.
Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit can move unseen in deep water, requiring no air from the surface.
Information
Advances from: | |
Advances to: | |
Cost: | 26 |
HP: | 38 |
Movement: | 7 |
XP: | 100 |
Level: | 1 |
Alignment: | neutral |
ID | DoW_Water_Serpent |
Abilities: | submerge |
Attacks (damage - count)
fangs melee | 10 - 2 pierce | poison |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 2 | 50% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 70% | |
Deep Water | 1 | 50% | |
Flat | 2 | 30% | |
Forest | 3 | 40% | |
Frozen | 2 | 20% | |
Hills | 3 | 40% | |
Mountains | 5 | 40% | |
Mushroom Grove | 2 | 40% | |
Sand | 1 | 40% | |
Shallow Water | 1 | 60% | |
Swamp | 1 | 60% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |