Brigand
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Veteran criminals become notorious for both their ruthlessness and ability to elude capture. They can be dangerous in their element, though no match for the sheer numbers that law-abiding soldiery can throw at them.
Special Notes: This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.
Information
Advances from: | Scofflaw |
Advances to: | |
Cost: | 56 |
HP: | 62 |
Movement: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Brigand |
Abilities: | concealment |
Attacks (damage - count)
![]() | mace melee | 9 - 3 impact | |
![]() | sling ranged | 6 - 3 impact | marksman |
Resistances
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blade | 0% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
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impact | 0% | ![]() |
fire | -10% | |
![]() |
cold | -10% | ![]() |
arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 50% |
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Coastal Reef | 2 | 40% |
![]() |
Deep Water | 100 | 0% |
![]() |
Flat | 1 | 60% |
![]() |
Forest | 1 | 70% |
![]() |
Frozen | 2 | 50% |
![]() |
Hills | 2 | 60% |
![]() |
Mountains | 3 | 60% |
![]() |
Mushroom Grove | 2 | 60% |
![]() |
Sand | 2 | 50% |
![]() |
Shallow Water | 2 | 40% |
![]() |
Swamp | 2 | 40% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 60% |