战役 |
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AOI DM DID EI HttT LOW 自由 NR SoF SotBE THoT TRoW TSG AToTB UtBS |
Era |
英 默 - 1W AOL AoH(wKr) AE A+D AE AE A BAE BEE BGE(b) BfTE BRE BRECM Cw CA CEoM D(wKr) D+E DDE D+A D+E+E+E D+I D+M D+N D+S DotD EPDE EB EBE EH EM ERe EIME EoHS EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA Hw H+EI H+M H+N HA I IC IME Kr Kr(A) LoC MCE0B MR OMPTAoHE OMPTDE PYR(DE6ul) RPS SE SoD SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT Top |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Stalkers are an 'elite' kind of animated corpse. Common myth says the first one was created when an experiment by a high level necromancer went terribly wrong and that they've been multiplying unstobbably ever since. It is said they can actually sense healthy people nearby and are drawn, and empowered by this sense. Ironically people with some sort of ailment or injury are actually safer. They are feared by almost all races. Oddly, there is almost no mention of them in Drake lore.
特别提示: 因瘟疫而丧生的敌人将重生为亡灵,除非他们在村庄里。 在作战时,本单位能够从受害者身上吸取生命以补充自己的体力。 When defending with this attack the enemy has 20% less chance to hit. This attack always hits and drains if the enemy unit is uninjured. If the enemy unit is injured this attack does 7 damage.
升级自: | |
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升级为: | |
价格: | 47 |
生命值: | 33 |
移动: | 5 |
经验值: | 150 |
等级: | 3 |
立场: | 混乱 |
ID | GEB_stalker |
能力: |
touch 冲击 | 22 - 2 近战 | 瘟疫 吸血 guaruntee | |
fist 冲击 | 7 - 3 近战 | 瘟疫 fright |
抗性: | |
---|---|
剑刃 | 20% |
穿刺 | 20% |
冲击 | 0% |
火焰 | 0% |
寒冰 | 0% |
奥术 | -40% |
地形 | 移动点数耗费 | 闪避率 |
---|---|---|
不可步行地形 | - | 0% |
不可通过地形 | - | 0% |
丘陵 | 1 | 50% |
城堡 | 1 | 40% |
山岭 | 2 | 60% |
平原 | 1 | 30% |
村庄 | 1 | 40% |
森林 | 2 | 40% |
沙地 | 2 | 30% |
沼泽 | 2 | 20% |
洞穴 | 1 | 40% |
浅水 | 2 | 20% |
深水 | - | 0% |
礁石 | 2 | 30% |
蘑菇林 | 2 | 50% |
雪地 | 2 | 20% |