Seferberlik |
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BOS DB KD Dİ TV VD Hürriyet KC AA KO TÇ WK GK İKH KGA |
Era |
KÇ Ö - 1W AOL AoH(wKr) AE A+D AE AE A BAE BEE BGE(b) BfTE BRE BRECM Cw CA CEoM D(wKr) D+E DDE D+A D+E+E+E D+I D+M D+N D+S DotD EPDE EB EBE EH EM ERe EIME EoHS EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA Hw H+EI H+M H+N HA I IC IME Kr Kr(A) LoC MCE0B MR OMPTAoHE OMPTDE PYR(DE6ul) RPS SE SoD SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT Top |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Stalkers are an 'elite' kind of animated corpse. Common myth says the first one was created when an experiment by a high level necromancer went terribly wrong and that they've been multiplying unstobbably ever since. It is said they can actually sense healthy people nearby and are drawn, and empowered by this sense. Ironically people with some sort of ailment or injury are actually safer. They are feared by almost all races. Oddly, there is almost no mention of them in Drake lore.
Özel Bilgiler: Vebaya maruz kalarak hayatlarını kaybeden düşmanlar bir köyde bulunmadıkları takdirde yürüyen cesede dönüşürler. Savaş sırasında bu birim kurbanlarının yaşam enerjisini emerek kendi yaşamını yeniler. When defending with this attack the enemy has 20% less chance to hit. This attack always hits and drains if the enemy unit is uninjured. If the enemy unit is injured this attack does 7 damage.
Şundan terfi eder: | |
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Şuna terfi eder: | |
Bedel: | 47 |
YP: | 33 |
Hareket: | 5 |
TP: | 150 |
seviye: | 3 |
Hizalama: | kaypak |
ID | GEB_stalker |
Yetenekler: |
touch darbe | 22 - 2 yakın | veba sömürür guaruntee | |
fist darbe | 7 - 3 yakın | veba fright |
Dirençler: | |
---|---|
kesme | 20% |
delme | 20% |
darbe | 0% |
ateş | 0% |
soğuk | 0% |
gizemli | -40% |
Arazi | Hareket Bedeli | Savunma |
---|---|---|
Bataklık | 2 | 20% |
Dağlar | 2 | 60% |
Derin Su | - | 0% |
Geçit Vermez | - | 0% |
Kale | 1 | 40% |
Kar | 2 | 20% |
Kayalık Sahil | 2 | 30% |
Kum | 2 | 30% |
Köy | 1 | 40% |
Mantar Korusu | 2 | 50% |
Mağara | 1 | 40% |
Orman | 2 | 40% |
Sığ Su | 2 | 20% |
Tepeler | 1 | 50% |
Yürünmez | - | 0% |
Çayır | 1 | 30% |