Kampanye |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS |
Era |
AoH D - 1W AOL AoH(wKr) AE A+D AE AE A BAE BEE BGE(b) BfTE BRE BRECM Cw CA CEoM D(wKr) D+E DDE D+A D+E+E+E D+I D+M D+N D+S DotD EPDE EB EBE EH EM ERe EIME EoHS EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA Hw H+EI H+M H+N HA I IC IME Kr Kr(A) LoC MCE0B MR OMPTAoHE OMPTDE PYR(DE6ul) RPS SE SoD SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT Top |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Stalkers are an 'elite' kind of animated corpse. Common myth says the first one was created when an experiment by a high level necromancer went terribly wrong and that they've been multiplying unstobbably ever since. It is said they can actually sense healthy people nearby and are drawn, and empowered by this sense. Ironically people with some sort of ailment or injury are actually safer. They are feared by almost all races. Oddly, there is almost no mention of them in Drake lore.
Catatan Khusus:Musuh yang kehilangan nyawanya ke wabah akan bangkit lagi setelah kematian, kecuali jika mereka berdiri di sebuah desa.Ketika bertempur, unit ini bisa menghisap kehidupan dari korban untuk memperpanjang hidupnya sendiri. When defending with this attack the enemy has 20% less chance to hit. This attack always hits and drains if the enemy unit is uninjured. If the enemy unit is injured this attack does 7 damage.
Naik level dari: | |
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Naik level ke: | |
Harga: | 47 |
Darah: | 33 |
Gerakan: | 5 |
AP: | 150 |
level: | 3 |
Golongan: | brutal |
ID | GEB_stalker |
Kemampuan: |
touch peremuk | 22 - 2 serangan jarak dekat | mewabah menghisap guaruntee | |
fist peremuk | 7 - 3 serangan jarak dekat | mewabah fright |
Daya Tahan: | |
---|---|
senjata tajam | 20% |
tusukan | 20% |
peremuk | 0% |
api | 0% |
dingin | 0% |
arkana | -40% |
Daerah | Harga Pergerakan | Perlindungan |
---|---|---|
Beku | 2 | 20% |
Bukit | 1 | 50% |
Datar | 1 | 30% |
Desa | 1 | 40% |
Gua | 1 | 40% |
Gunung | 2 | 60% |
Hutan | 2 | 40% |
Hutan Berjamur | 2 | 50% |
Istana | 1 | 40% |
Pantai Berbatu Karang | 2 | 30% |
Pasir | 2 | 30% |
Perairan Dalam | - | 0% |
Perairan Dangkal | 2 | 20% |
Rawa | 2 | 20% |
Tak Terlalui | - | 0% |
Tak Terlewati | - | 0% |