Grand Knight

(image)

Grand Knights have reached the acme of skill with sword and lance. Wearing full plate, and riding steeds bred more for power than for speed, these warriors form the core of any serious cavalry force. A grand knight at the head of a charge is a terrifying sight for infantry, and is often enough to break right through a defensive line.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit has a defense cap on certain terrain types — it cannot achieve a higher defense rating on mixed terrains with such terrain types.

(portrait)

Information

Advances from: Knight
Advances to:
Cost: 58
HP: 78
Moves: 7
XP: 150
Mæþ: 3
Alignment: lawful
Id: Grand Knight
Abilities:

Attacks (damage × count)

(image)langsƿeord
neahfeoht
12 × 4
ecg
(image)gafeluc
neahfeoht
17 × 2
stice
charge

Resistances

(icon) ecg20% (icon) stice-20%
(icon) dynt30% (icon) fyr0%
(icon) ceald0% (icon) runlic20%

Terrain

TerrainMovement CostDefense
(icon) Beorgas0%
(icon) Burg140%
(icon) Coastal Reef330%
(icon) Deop Ƿæter0%
(icon) Fake Shroud0%
(icon) Fild140%
(icon) Fungus420%
(icon) Gefroren230%
(icon) Hyllas240%
(icon) Sand230%
(icon) Sceald Ƿæter420%
(icon) Scræf420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Þorp140%
(icon) Ƿeald330%
Last updated on Wed Mar 20 02:38:58 2024.