Elyser Healer

(image)

Nature magic is poorly suited for combat, but effective nonetheless. The forests can become quickened by a word of command, and will lash out at those who threaten the peace.

Elysian Healers take care of the sick. Their magic can close wounds quickly and their knowledge of nature and healing herbs helps them treat any illness.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing those around it, and curing them of poison. This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Elyser Shaman
Advances to: Elyser Druid
Cost: 34
HP: 37
Moves: 5
XP: 76
Level: 2
Alignment: neutral
Id: VREE Healer
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff
melee
5 × 2
impact
(image)ensnare
ranged
5 × 2
impact
slows
(image)thorns
ranged
6 × 3
pierce
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:11:42 2024.