Chevalier Grand-knight

(image)

The grand knights are ledgends. They have fought and won in many battles and joustings and earned their honor. Their heavy lance makes them superior to other cavalry, but they also know how to defend themself with a sword.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

 

Information

Advances from: Chevalier Knight
Advances to:
Cost: 57
HP: 68
Moves: 8
XP: 150
Level: 3
Alignment: neutral
Id: VRCe great knight
Abilities:

Attacks (damage × count)

(image)sword
melee
10 × 4
blade
(image)lance
melee
18 × 2
pierce
charge

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Mar 20 03:11:43 2024.