Chevalier Healer

(image)

Through many years of experimenting Quacks start to learn the effects of different types of plants. Their knowledge can now actually be used to heal, though they have also learned to use poisonous substances more effectively.

Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit can call upon bannishing magic, which has always 50% chance to hit. This unit is capable of healing those around it, and curing them of poison. The medical knowledge allows this unit to rid itsself of poison.

 

Information

Advances from: Chevalier Quack
Advances to: Chevalier Doctor
Cost: 37
HP: 36
Moves: 5
XP: 127
Level: 2
Alignment: neutral
Id: VRCe Healer
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff
melee
7 × 2
impact
(image)poison
ranged
4 × 5
impact
poison
(image)dispel
ranged
3 × 5
arcane
dispel

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:11:43 2024.