Chevalier Knight

(image)

Knights have proven their courage on the battlefield. As reward they are equipped with better armor and a sword, incase they are trapped in a melee.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

 

Information

Advances from: Chevalier Horseman
Advances to: Chevalier Grand-knight
Cost: 40
HP: 56
Moves: 8
XP: 118
Level: 2
Alignment: neutral
Id: VRCe Knight
Abilities:

Attacks (damage × count)

(image)sword
melee
8 × 4
blade
(image)lance
melee
14 × 2
pierce
charge

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Mar 20 03:11:43 2024.