Saurian Lurker

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While saurians are known for their speed, their cold blodded nature allows them to hold their breath for long periods of time. With practice, a saurian can remain underwater, lurking just below the surface to ambush those who come too near the water's edge.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit can move unseen in deep water, requiring no air from the surface.

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Information

Advances from: Saurian Skirmisher
Advances to:
Cost: 30
HP: 34
Moves: 6
XP: 100
Level: 2
Alignment: chaotic
Id: OE Saurian Lurker
Abilities: skirmisher, submerge, swamp ambush

Attacks (damage × count)

(image)None
melee
6 × 3
pierce
(image)None
ranged
7 × 3
pierce

Resistances

(icon) blade-10% (icon) pierce20%
(icon) impact-10% (icon) fire-20%
(icon) cold-20% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef250%
(icon) Deep Water330%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen430%
(icon) Fungus160%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand160%
(icon) Shallow Water250%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 03:43:10 2024.