Goblin Archer

(image)

The comparatively small and weak goblin is ill-suited to use as a soldier, unless you have a need of many cheap, expendable troops. The southern orcs make better use of their goblin brethren by equipping them with bows instead of spears, and using them in the same role as the slightly larger and stronger orcish archer. This is a duty the sly and sneaky goblins can fulfil quite well, and they take great delight in sending volleys of fire-arrows at foes they’d be very reluctant to face in a fairer contest.

 

Information

Advances from: Goblin Bowman
Advances to: Great Archer
Cost: 13
HP: 24
Moves: 5
XP: 50
Level: 1
Alignment: chaotic
Id: OE Goblin Archer
Abilities:

Attacks (damage × count)

(image)dagger
melee
4 × 2
blade
(image)bow
ranged
6 × 3
fire

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains160%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:42:43 2024.