Swordsman

(image)

Swordsmen are used by the arendian clans when terrain is tough and using cavalry would be difficult, they recive little training and sometimes come from a clan's guards or enforcers, but mostly this is the job given to any man strong enough to fight who doesn't own a horse.

 

Information

Advances from:
Advances to: Wanderer, Warrior, Hunter
Cost: 15
HP: 32
Moves: 5
XP: 38
Level: 1
Alignment: lawful
Id: OE Arendian Swordsman
Abilities:

Attacks (damage × count)

(image)sword
melee
6 × 4
blade

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef320%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Wed Mar 20 03:42:47 2024.