Chosen from the toughest Swordsmen, Guards willingly forgo some of thier mobility for the advantages of armor. Whether in ceremonial posts during peace, or on the battlefield in times of war, their role is always the same: defending the Warlock nobility.

Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending.



Advances from: Swordsman
Advances to: Shield Guard
Cost: 27
HP: 54
Moves: 4
XP: 74
Level: 2
Alignment: lawful
Id: Aragwaith Guard
Abilities: steadfast

Attacks (damage × count)

11 × 3


(icon) blade20% (icon) pierce10%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane20%


TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen240%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Jul 2 01:47:10 2020.