Heretic

(image)

The Windsong Council preaches the importance of patience and pacifism, that one should not give in to anger and instead think carefully about every decision. It is this belief that has kept the Windsong out of conflict for so long.

There is a faction, however, that believes that the balance of the world can only be brought about by action, and thus espouses a more active role for the Windsong, pushing constantly for war and the expansion of the Windsong's influence in the outside world. Though they are known as Heretics, their opinions are nonetheless valued, and those Gatekeepers who follow the philosophy are allowed to train themselves in the forbidden arts of swordplay and ancient fire magic.

Special Notes:This unit has enchanted attacks, which always have a high chance of hitting an opponent, regardless of the defensive capabilities of the opponent.

 

Information

Advances from: Gatekeeper
Advances to: Warmonger
Cost: 40
HP: 50
Moves: 5
XP: 72
Level: 2
Alignment: neutral
Id: Heretic
Abilities:

Attacks (damage × count)

(image)sword
melee
10 × 3
blade
(image)fireball
ranged
22 × 1
fire
enchanted

Resistances

(icon) blade30% (icon) pierce10%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen240%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 03:44:23 2024.