Brazier Whelpling


Brazier Whelplings are Brazier Imps which have not completely hardened yet, thus they are weaker than their older siblings. Not an imposing threat, but once they harden they are much more of a threat.

Special Notes: This unit will recover 5 HP per turn when on lava, sandy or desert terrain. The effects of poison will not be prolonged or cured.



Advances from:
Advances to: Brazier Imp
Cost: 9
HP: 20
Moves: 5
XP: 20
Level: 0
Alignment: neutral
Id: Brazier Whelpling
Abilities: heat absorption

Attacks (damage × count)

(image)fire claws
7 × 2


(icon) blade20% (icon) pierce20%
(icon) impact20% (icon) fire50%
(icon) cold-30% (icon) arcane0%


TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave140%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills150%
(icon) Mountains250%
(icon) Sand140%
(icon) Shallow Water10%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Thu Jul 9 01:47:31 2020.