Naiad

(image)

...

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.This unit will use nearby water - such as from pure water, swamps and even mud and blood pools to replenish itself. In water and swamps, it will recover 10 hp, whilst in mud and blood pools, it will recover only 4 hp. This unit can move unseen in deep water, requiring no air from the surface. The swarming attacks of this unit become less deadly whenever its members are wounded.When this attack is used, all units adjacent to the target take 75% of the damage, allies included, and even those behind them will take a few if the damage is sufficiently high.When this attack is used, all units adjacent the attacker take the damage, and cannot be countered.

 

Information

Advances from:
Advances to:
Cost: 100
HP: 70
Moves: 8
XP: 300
Level: 5
Alignment: neutral
Id: Derceto
Abilities: submerge, water regeneration

Attacks (damage × count)

(image)naia touch
melee
30 × 1
impact
magical
(image)Poseidonia's Fist
ranged
18 × 4
impact
magical
(image)Okeanide's Wrath
ranged
9 × 8
pierce
marksman
explosive
swarm
(image)Siren's Song
ranged
6 × 5
cold
whirlwind
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave320%
(icon) Coastal Reef270%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat230%
(icon) Forest530%
(icon) Frozen230%
(icon) Fungus320%
(icon) Hills530%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Mar 20 02:58:09 2024.