Avatar of Magic

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There is no data on this being; its very existence challenges everything that is known to humankind.

Special Notes:The divine powers possessing this unit heals it in 30 hp per turn, and also make it virtually immortal.This attack always hits, be it in offense or in defence.When this attack is used, all units adjacent to the target take 75% of the damage, allies included, and even those behind them will take a few if the damage is sufficiently high.When this attack is used, all units adjacent the attacker take the damage, and cannot be countered. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.This attack poisons and slows the opponent at the same time.This attack poisons and slows the opponent at the same time. Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village.This unit uses the magic currents in the air to move from one point to another; to accomplish this, it must go to a mountain, and teleport to another mountain. This unit can use one move to teleport between any two empty villages controlled by its side.

 

Information

Advances from:
Advances to:
Cost: 600
HP: 800
Moves: 10
XP: None
Level: 8
Alignment: neutral
Id: Avatar_Vanadya
Abilities: divine essence, sky voyager, teleport

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact-20% (icon) fire50%
(icon) cold50% (icon) arcane50%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave120%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus130%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Mar 20 02:58:11 2024.