Caster

(image)

It is well-known amongst black-elves that shamans, with their high sensitivity to the world around them, have never managed to adapt well to the underground world; still, only those who walk this path understand just how far that environment affects them. While forest shamans, if properly evolved, become radiant and kind Shydes, the most powerful and skilled Black-Elf shamans will become darkner and more callous as they try to fathom and embrace that dark and harsh world which their ancestors have chosen as their home. This takes them further away from the faerie world, but it also enables them to unlock new, mysterious powers with which they can drive even the bravest of warriors to madness.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of healing those around it, and curing them of poison. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from: Witch
Advances to: Black Sylph
Cost: 62
HP: 58
Moves: 5
XP: 210
Level: 3
Alignment: chaotic
Id: Black Elf Caster
Abilities: cures, heals +8

Attacks (damage × count)

(image)mace
melee
8 × 3
impact
(image)underground chill
ranged
8 × 4
cold
magical
(image)curse
ranged
9 × 3
pierce
magical
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold30% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef320%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen330%
(icon) Fungus270%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp220%
(icon) Unwalkable20%
(icon) Village160%
Last updated on Wed Mar 20 02:58:16 2024.