Teleporter
Teleporters serve as defenders, helping to keep villages secure and spot enemies invading your territory. Due to their resistances they excel at guarding, but shouldn't be used for actual attacking, due to ther low hit- and movementpoints, as well as the lack of Zones of Conrol.
Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. This unit can use one move to teleport between any two empty villages controlled by its side. This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.
Information
Advances from: | |
Advances to: | |
Cost: | 13 |
HP: | 16 |
Movement: | 4 |
XP: | 20 |
Level: | 0 |
Alignment: | neutral |
ID | ps_teleporter |
Abilities: | teleport, steadfast, concealment |
Attacks (damage - count)
staff melee | 3 - 2 impact | magical | |
missile ranged | 3 - 2 fire | magical |
Resistances
blade | 10% | pierce | 10% | |||
---|---|---|---|---|---|---|
impact | 10% | fire | 10% | |||
cold | 10% | arcane | 10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 50% |