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Wesnoth Units database

Teleporter

(image) (image)

Teleporters serve as defenders, helping to keep villages secure and spot enemies invading your territory. Due to their resistances they excel at guarding, but shouldn't be used for actual attacking, due to ther low hit- and movementpoints, as well as the lack of Zones of Conrol.

Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. This unit can use one move to teleport between any two empty villages controlled by its side. This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.

Information

Advances from:
Advances to:
Cost: 13
HP: 16
Movement: 4
XP: 20
Level: 0
Alignment: neutral
IDps_teleporter
Abilities: teleport, steadfast, concealment

Attacks (damage - count)

(image)staff
melee
3 - 2
impact
magical
(image)missile
ranged
3 - 2
fire
magical

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact10% (icon) fire10%
(icon) cold10% (icon) arcane10%
 
(portrait)
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle150%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village150%