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Wesnoth Units database

Healer II

(image)

An advanced healer, while still being as frail as the basic one, offers a considerably stronger heal and can cure poisoned units. Additonally, it gains the ability to float and thus can reach units in need quicker.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing those around it, and curing them of poison. This unit has magical attacks, which always have a high chance of hitting an opponent.

Information

Advances from: Healer I
Advances to:
Cost: 30
HP: 23
Movement: 5
XP: 32
Level: 1
Alignment: neutral
IDps_healer_II
Abilities: cures, heals +8, regenerates

Attacks (damage - count)

(image)faerie touch
melee
4 - 2
impact
(image)ensnare
ranged
2 - 4
impact
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef150%
(icon) Deep Water230%
(icon) Flat150%
(icon) Forest170%
(icon) Frozen140%
(icon) Hills150%
(icon) Mountains260%
(icon) Mushroom Grove250%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable-0%
(icon) Village160%