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Wesnoth Units database

Charger

(image)

Providing the highest melee-damage chargers are risky units, as they have to face strong counter-attacks and are defenseless against ranged units.
Still, if used carefully they can be very effective against units with ranged attacks or supporters, who have fallen out of the formation.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Information

Advances from:
Advances to:
Cost: 21
HP: 35
Movement: 7
XP: 39
Level: 1
Alignment: lawful
IDps_charger
Abilities:

Attacks (damage - count)

(image)lance
melee
9 - 2
pierce
charge

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane20%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Hills240%
(icon) Mountains-0%
(icon) Mushroom Grove420%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable-0%
(icon) Village140%