Healer I
A basic healer can help to keep combatants alive and support units, which are retreating from the battle. Being quite skilled in mending his own wounds he can also survive without being forced to always move in pairs.
Upon levelling up his heal improves and he obtains the ability to cure, but remains a level one unit.
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of basic healing.
Information
Advances from: | |
Advances to: | Healer II |
Cost: | 18 |
HP: | 23 |
Movement: | 5 |
XP: | 27 |
Level: | 1 |
Alignment: | neutral |
ID | ps_healer_I |
Abilities: | heals +4, regenerates |
Attacks (damage - count)
staff melee | 4 - 2 impact | ||
entangle ranged | 2 - 4 impact | slows |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 3 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 1 | 70% | |
Frozen | 2 | 30% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |