Wesnoth logo
Wesnoth Units database

Healer I

(image)

A basic healer can help to keep combatants alive and support units, which are retreating from the battle. Being quite skilled in mending his own wounds he can also survive without being forced to always move in pairs.
Upon levelling up his heal improves and he obtains the ability to cure, but remains a level one unit.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of basic healing.

Information

Advances from:
Advances to: Healer II
Cost: 18
HP: 23
Movement: 5
XP: 27
Level: 1
Alignment: neutral
IDps_healer_I
Abilities: heals +4, regenerates

Attacks (damage - count)

(image)staff
melee
4 - 2
impact
(image)entangle
ranged
2 - 4
impact
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable-0%
(icon) Village160%