Rifleman
One of the biggest developments in forearm technology was the creation of rifling. Rifled guns have spiral grooves down the barrel, these make the bullet spin as it goes, giving it a more stable and accurate flight. Early rifles have a tradeoff, however, being slower to reload and unable to hold bayonets.
Special Notes: This units makes accurate attacks on offense, which adds a 10% chance to hit.
Information
Advances from: | Soldier |
Advances to: | |
Cost: | 33 |
HP: | 50 |
Movement: | 5 |
XP: | 93 |
Level: | 2 |
Alignment: | lawful |
ID | Rifleman |
Abilities: |
Attacks (damage - count)
knife melee | 6 - 3 blade | ||
rifle ranged | 30 - 1 pierce | accurate |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |