Minuteman
When the call to arms goes out, the Minutemen are the first to answer. Minutemen are considered elite among other militia fighters, reputedly being able to dress and arm within a minute when warnings sound. They make for good screening troops, being rather speedy for foot soldiers and always able to get the first shot off.
Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense.
Information
Advances from: | Militiaman |
Advances to: | |
Cost: | 21 |
HP: | 30 |
Movement: | 7 |
XP: | 23 |
Level: | 1 |
Alignment: | lawful |
ID | Minuteman |
Abilities: |
Attacks (damage - count)
dagger melee | 4 - 3 blade | ||
musket ranged | 10 - 2 pierce | firststrike |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |