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Wesnoth Units database

Minuteman

(image)

When the call to arms goes out, the Minutemen are the first to answer. Minutemen are considered elite among other militia fighters, reputedly being able to dress and arm within a minute when warnings sound. They make for good screening troops, being rather speedy for foot soldiers and always able to get the first shot off.

Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense.

Information

Advances from: Militiaman
Advances to:
Cost: 21
HP: 30
Movement: 7
XP: 23
Level: 1
Alignment: lawful
IDMinuteman
Abilities:

Attacks (damage - count)

(image)dagger
melee
4 - 3
blade
(image)musket
ranged
10 - 2
pierce
firststrike

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%