- CampaignCampaign
- Units
- Battle Training
- Dead Water
- Delfador’s Memoirs
- Descent into Darkness
- Eastern Invasion
- Heir to the Throne
- Liberty
- Secrets of the Ancients
- Son of the Black-Eye
- The Hammer of Thursagan
- The Rise of Wesnoth
- The Sceptre of Fire
- The South Guard
- Under the Burning Suns
- Winds of Fate
- A Knight's Tale
- Assault on the Citadel
- Defending Halostrand
- Electrifyre An Aragwaith Story
- Flames of Hope
- Goblin's Glory
- Nightfall Bastion
- Northern Rebirth Rewritten
- RoH - The Dwarven Advent
- Sanctuary
- Santa Must Die
- Sepulchre of Elran
- The Deceiver’s Gambit
- The Deceiver’s Gambit II
- The Hammer of Thursagan Revised
- The South Guard, Re-Revised
- Tough People
- Wesnoth Creeypasta
- EraEra
- Age of Heroes + Guardians
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- Champions of Four Moons
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- Default + Aragwaithi
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- EoFM + default
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- Era of Four Moons Extended
- Halfelven:(1)Citizens [♕lvl1 ♙lvl0]
- Halfelven:(2)Braves [♕lvl2 ♙lvl1]
- Halfelven:(3)Heroes [♕lvl3 ♙lvl2]
- War of Legends Era
- War of Legends RPG
- Race
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- DunefolkDunefolk
- Dune Alchemist
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- Dune Horse Archer
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- Dune Skirmisher
- Dune Sky Hunter
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- Dune Spearguard
- Dune Spearmaster
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- DwendeDwende
- Dwarvish Arcanister
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- Dwarvish Ulfserker
- Falcons
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- Caribe
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- Elvish Shyde
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- Mga owger
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- Quenoth ElvesQuenoth Elves
- Quenoth Archer
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- Quenoth Fighter
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- Quenoth Mystic
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- Quenoth Shaman
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- Quenoth Sun Sylph
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- Unknown
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- Woses
- LanguageLanguage
- Build Report
Quenoth Archer
With the open sands providing much less protection than the old forests did, the wide ranks of elvish archers that once formed the core of the elvish military have all but disappeared. Instead, the few who still dedicate themselves to the traditional weapon of their ancestors practice the art from the saddle, allowing them to more easily avoid the perils of melee combat.
Information
Advances from: | Quenoth Scout |
---|---|
Advances to: | Quenoth Marksman |
Cost: | 33 |
HP: | 36 |
Moves: | 8 |
XP: | 76 |
Level: | 2 |
Alignment: | lawful |
Id: | Quenoth Archer |
Abilities: | disengage |
Attacks (damage × count)
sword | espada | 7 × 3 | suntukan | |
bow | tusukin | 8 × 4 | ranged |
Resistances
espada | 0% | tusukin | -20% | |||
---|---|---|---|---|---|---|
epekto | 0% | apoy | 0% | |||
malamig | 0% | arcane | -10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 50% | |
Cave | 2 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | ‒ | 0% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 50% | |
Forest | 2 | 40% | |
Frozen | 3 | 30% | |
Fungus | 2 | 30% | |
Hills | 2 | 50% | |
Mountains | 3 | 40% | |
Sand | 1 | 50% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 50% |
Last updated on Fri Nov 8 02:21:56 2024.