Mounted General
Switching seamlessly between lance and mace, mounted generals boast tremendous skill in individual combat and can hold their own against even the most powerful opposition. They are masters of their mounts, able to cover great distances quickly on their patrols, and have keen eyes for detecting and eliminating all manner of perilous dangers. Their greatest strength, however, lies in their ability to inspire great courage in their men, who fight fearlessly and tenaciously under their command.
Information
Advances from: | Horseman Commander |
---|---|
Advances to: | ‒ |
Cost: | 70 |
HP: | 68 |
Moves: | 8 |
XP: | 150 |
Level: | 3 |
Alignment: | lawful |
Id: | Mounted General |
Abilities: | leadership |
Attacks (damage × count)
lance | pierce | 11 × 3 | melee | (charge) | |
mace | impact | 19 × 2 | melee |
Resistances
blade | 20% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | 30% | fire | 0% | |||
cold | 0% | arcane | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 40% | |
Cave | 4 | 20% | |
Coastal Reef | 3 | 30% | |
Deep Water | ‒ | 0% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 40% | |
Forest | 3 | 30% | |
Frozen | 2 | 30% | |
Fungus | 4 | 20% | |
Hills | 2 | 40% | |
Mountains | ‒ | 0% | |
Sand | 2 | 30% | |
Shallow Water | 4 | 20% | |
Swamp | 4 | 20% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 40% |
Last updated on Fri Nov 29 02:14:58 2024.