- CampaignCampaign
- Eenhede
- Battle Training
- Dead Water
- Delfador’s Memoirs
- Descent into Darkness
- Die Opkoms van Wesnoth
- Eastern Invasion
- Liberty
- Secrets of the Ancients
- Son of the Black-Eye
- The Hammer of Thursagan
- The Sceptre of Fire
- The South Guard
- Troonopvolger
- Under the Burning Suns
- Winds of Fate
- A Knight's Tale
- Assault on the Citadel
- Defending Halostrand
- Electrifyre An Aragwaith Story
- Flames of Hope
- Goblin's Glory
- Nightfall Bastion
- Northern Rebirth Rewritten
- RoH - The Dwarven Advent
- Sanctuary
- Santa Must Die
- Sepulchre of Elran
- The Deceiver’s Gambit
- The Deceiver’s Gambit II
- The Hammer of Thursagan Revised
- The South Guard, Re-Revised
- Tough People
- Wesnoth Creeypasta
- EraEra
- Age of Heroes + Guardians
- Age of heroes + Halflings
- Age of heroes + Woodlanders
- Champions of Four Moons
- Core Legends Era
- Default + Aragwaithi
- Default + Deep Elves
- Default + Halflings
- Default + Nightmares of Meloen
- Default + Quenoth Elves (UtBS)
- Default + Steelhive
- Default + Wisps
- Default + Woodlanders
- Default Era (Classic)
- Default RPG
- Empowered Legends Era
- EoFM + default
- Era of Four Moons
- Era of Four Moons Extended
- Halfelven:(1)Citizens [♕lvl1 ♙lvl0]
- Halfelven:(2)Braves [♕lvl2 ♙lvl1]
- Halfelven:(3)Heroes [♕lvl3 ♙lvl2]
- War of Legends Era
- War of Legends RPG
- Race
- Bats
- Cats
- Drakes
- DunefolkDunefolk
- Dune Alchemist
- Dune Apothecary
- Dune Blademaster
- Dune Burner
- Dune Captain
- Dune Cataphract
- Dune Explorer
- Dune Falconer
- Dune Firetrooper
- Dune Harrier
- Dune Herbalist
- Dune Horse Archer
- Dune Luminary
- Dune Marauder
- Dune Paragon
- Dune Raider
- Dune Rider
- Dune Rover
- Dune Scorcher
- Dune Skirmisher
- Dune Sky Hunter
- Dune Soldier
- Dune Spearguard
- Dune Spearmaster
- Dune Strider
- Dune Sunderer
- Dune Swordsman
- Dune Warmaster
- Dune Wayfarer
- Dune Windbolt
- Dwarves
- Elves
- Falcons
- Goblins
- Gryphons
- Horses
- HumansHumans
- Opper Towenaar
- Moordenaar
- Bandiet
- Boogskutter
- Kavalier
- Ruitery
- Ervare Swartsiel
- Duistere Towenaar
- Dragon
- Duellis
- Elder Mage
- Skermer
- Skurkie
- Fugitive
- Generaal
- Groot Ridder
- Grootmaarskalk
- Groot Towenaar
- Halbardier
- Swaar Infanterie-man
- Highwayman
- Ruiter
- Huntsman
- Yster Moker
- Spiesgooier
- Journeyman Mage
- King of Wesnoth
- Ridder
- Lanser
- Lieutenant
- Grootboogman
- Towenaar
- Mage Commander
- Mage Leader
- Mage Magister
- Towenaar van Lig
- Meester Boogskutter
- Wapenmeester
- Nekromanser
- Misdadiger
- Geloofskryger
- Boer
- Lansdraer
- Wilddief
- Ranger
- Rooi Towenaar
- Uitvaagsel
- Koninklike Wag
- Royal Warrior
- Ruffian
- Sersant
- Skoktroep
- Silwer Towenaar
- Spiesvegter
- Swaardvegter
- Dief
- Uitvaagsel
- Vanger
- Wit Magiër
- Woodsman
- Mechanical
- Merfolk
- MonstersMonsters
- Caribe
- Cave Bear
- Cuttlefish
- Dragonfly
- Dragonfly Naiad
- Fire Ant
- Fire Ant Egg
- Fire Ant Queen
- Vuurdraak
- Fire Guardian
- Fire Wisp
- Fire Wraith
- Firebane Ant
- Firebomb Ant
- Frost Stoat
- Giant Ant
- Giant Ant Egg
- Giant Ant Queen
- Massiewe Modderkruiper
- Giant Rat
- Reuse Skerpioen
- Giant Scorpling
- Reuse Spinnekop
- Grand Dragonfly
- Great Icemonax
- Great Seahorse
- Horned Scarab
- Hunter Caribe
- Icemonax
- Jinn
- Kraken
- Modderkruiper
- Nibbler
- Piglet
- Roc
- Rock Scorpion
- Sand Scamperer
- Sand Scuttler
- Seeslang
- Shadow Jumping Spider
- Soldier Ant
- Swamp Lizard
- Tentakel van die Dieptes
- Water Serpent
- Wild Wyvern
- Woodland Boar
- Wyvern Rider
- Yeti
- Nagas
- Ogres
- Orcs
- Ravens
- Saurians
- Trolls
- Undead
- Wolves
- Woses
- LanguageLanguage
- Build Report
King of Wesnoth
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.
Information
Advances from: | ‒ |
---|---|
Advances to: | ‒ |
Cost: | 200 |
HP: | 68 |
Moves: | 6 |
XP: | 250 |
Vlak: | 5 |
Orde: | lawful |
Id: | King of Wesnoth |
Abilities: | leierskap |
Attacks (damage × count)
oggendsepter | impak | 13 × 3 | nabygeveg |
Weerstande
lem | 50% | steek | 40% | |||
---|---|---|---|---|---|---|
impak | 10% | vuur | -10% | |||
koue | 0% | arcane | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Berge | ‒ | 0% | |
Coastal Reef | 3 | 20% | |
Deep Water | ‒ | 0% | |
Dorpie | 1 | 40% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 30% | |
Frozen | 4 | 20% | |
Fungus | 2 | 40% | |
Grot | 2 | 40% | |
Heuwels | 3 | 40% | |
Kasteel | 1 | 50% | |
Moeras | 4 | 10% | |
Sand | 2 | 20% | |
Unwalkable | ‒ | 0% | |
Vlak Water | 4 | 10% | |
Woud | 2 | 40% |
Last updated on Fri Nov 8 02:18:11 2024.