Trol
Trolls have long troubled the thoughts of humanity and dwarf-kind. Sages remain baffled at the origins of these creatures and the driving force behind their unnatural vitality and strength. A fully-grown troll towers above a man, and, even unarmed, would be a great threat in combat. The large clubs typically favored in fighting act as extensions of their arms, used for the same purpose of mauling their prey into submission.
Information
Advances from: | Trol Jongeling |
---|---|
Advances to: | Trol Kryger |
Cost: | 25 |
HP: | 55 |
Moves: | 5 |
XP: | 58 |
Vlak: | 2 |
Orde: | chaoties |
Id: | Troll |
Abilities: | regenereer |
Attacks (damage × count)
knuppel | impak | 14 × 2 | nabygeveg |
Weerstande
lem | 20% | steek | 20% | |||
---|---|---|---|---|---|---|
impak | 0% | vuur | 0% | |||
koue | 0% | arcane | -10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Berge | 2 | 60% | |
Coastal Reef | 2 | 30% | |
Deep Water | ‒ | 0% | |
Dorpie | 1 | 40% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 30% | |
Frozen | 2 | 20% | |
Fungus | 2 | 50% | |
Grot | 1 | 40% | |
Heuwels | 1 | 50% | |
Kasteel | 1 | 40% | |
Moeras | 2 | 20% | |
Sand | 2 | 30% | |
Unwalkable | ‒ | 0% | |
Vlak Water | 2 | 20% | |
Woud | 2 | 40% |
Last updated on Fri Nov 29 02:07:05 2024.