Witch
No herborist, of course, can match the healing abilities of a mage graduated from Alduin Academy, however she can accumulate enough experience to be able to cure not only wounds and illnesses, but also the effects of many poisons.
Due to their ability to manipulate strange substances, obtaining surprising results, their companions call these women <i>witches</i>, but contrary to what might appear to lay eyes, behind this apparently derogatory name there is a considerable amount of respect.
Information
Advances from: | Herborist |
Advances to: | ‒ |
Cost: | 42 |
HP: | 45 |
Moves: | 5 |
XP: | 100 |
Level: | 3 |
Alignment: | neutral |
Id: | Witch |
Abilities: | cures, heals +6, self unpoison |
Attacks (damage × count)
| dagger | pierce | 6 × 3 | melee | (poison) |
| throwing knives | pierce | 6 × 2 | ranged | (poison) |
Resistances
|
blade | 0% |
| |
pierce | 0% |
|
impact | 0% |
| |
fire | 0% |
|
cold | 0% |
| |
arcane | 10% |
Terrain
Terrain | Movement Cost |
|
Castle | 1 | 60% |
|
Cave | 2 | 40% |
|
Coastal Reef | 2 | 30% |
|
Deep Water | ‒ | 0% |
|
Fake Shroud | ‒ | 0% |
|
Flat | 1 | 40% |
|
Forest | 2 | 50% |
|
Frozen | 3 | 20% |
|
Fungus | 2 | 50% |
|
Hills | 2 | 50% |
|
Mountains | 3 | 60% |
|
Sand | 2 | 30% |
|
Shallow Water | 3 | 20% |
|
Swamp | 3 | 20% |
|
Unwalkable | ‒ | 0% |
|
Village | 1 | 60% |
Last updated on Fri Nov 8 02:26:05 2024.