✊⩹ Golem AI core
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Golem AI cores are autonomous cyborgs. They are constructed using Kabbalah AI programming code on small strips of parchment that are usually inserted into the mouth of the construction. A professional mechatronics staff experiments with AI cores. The best ones are integrated into full-fledged Golem neuronal curie mainframes (AI NCM).
Although not agile, they are tough. They can defend and secure a retreat or break through lines of enemies. They abrade over time, though, and must be properly maintained and checked by mechatronics.
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Information
Advances from: | ‒ |
---|---|
Advances to: | ‒ |
Cost: | 13 |
HP: | 30 |
Moves: | 4 |
XP: | 25 |
Level: | 0 |
Alignment: | lawful |
Id: | HALEL_golem |
Abilities: | submerge |
Attacks (damage × count)
![]() | [berserk mode] | ![]() | 3 × 3 | ![]() | (berserk, accuracy 5%) |
![]() | [double tap] | ![]() | 7 × 2 | ![]() | (parry 5%) |
![]() | [cold] | ![]() | 3 × 4 | ![]() | (parry 5%) |
![]() | [lava] | ![]() | 3 × 4 | ![]() |
Resistances
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blade | 0% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
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impact | 0% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | 50% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
![]() |
Castle | 1 | 50% |
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Cave | 1 | 50% |
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Coastal Reef | 1 | 50% |
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Deep Water | 2 | 50% |
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Fake Shroud | ‒ | 0% |
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Flat | 1 | 40% |
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Forest | 1 | 50% |
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Frozen | 1 | 50% |
![]() |
Fungus | 1 | 50% |
![]() |
Hills | 1 | 50% |
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Mountains | 1 | 50% |
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Sand | 1 | 50% |
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Shallow Water | 1 | 50% |
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Swamp | 2 | 40% |
![]() |
Unwalkable | ‒ | 0% |
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Village | 1 | 50% |
Last updated on Fri Feb 21 02:29:44 2025.