Dwarvish Witness
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A Witness functions as the eyes of the dwarves’ history, a deep lore that they never share with outsiders. The presence of a Witness inspires dwarvish warriors with the knowledge that their deeds (and their deaths) will not go unrecorded. They learn a fighting style deliberately unlike that of their fellows, one designed to turn the vaunted strength of the dwarves against itself. The person of a Witness is considered sacred, and Witnesses are often used as envoys between dwarvish clans.
This unit can support the offensive capabilities of miners. It is a bit quicker than the average dwarf and can also slow enemy units. It also has better resistances, but do not forget that it does not increase the defensive capabilites — your units are still vulnerable on land and in forests. This unit needs to be actively used to profit from its potential.
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Information
Advances from: | ‒ |
---|---|
Advances to: | Dwarvish Annalist |
Cost: | 20 |
HP: | 30 |
Moves: | 5 |
XP: | 32 |
Level: | 1 |
Alignment: | neutral |
Id: | ANLEra Dwarvish Witness |
Abilities: | leadership |
Attacks (damage × count)
![]() | flail | ![]() | 5 × 2 | ![]() | (magical) |
![]() | bolas | ![]() | 6 × 1 | ![]() | (magical, slows) |
Resistances
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blade | 40% | ![]() |
pierce | 30% | |
---|---|---|---|---|---|---|
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impact | 30% | ![]() |
fire | 10% | |
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cold | 10% | ![]() |
arcane | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
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Castle | 1 | 60% |
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Cave | 1 | 50% |
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Coastal Reef | 2 | 30% |
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Deep Water | ‒ | 0% |
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Fake Shroud | ‒ | 0% |
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Flat | 1 | 30% |
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Forest | 1 | 30% |
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Frozen | 2 | 30% |
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Fungus | 1 | 40% |
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Hills | 1 | 60% |
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Mountains | 1 | 70% |
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Sand | 1 | 30% |
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Shallow Water | 3 | 20% |
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Swamp | 3 | 20% |
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Unwalkable | ‒ | 0% |
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Village | 1 | 50% |