High Ascendant

(image)

Windsong legends tell of weavers who are bound not to a single spirit, but to The Raw itself. As they grew up, quickly rising through the ranks of the Windsong, they reached pinnacles of power that other mortals could only dream of, becoming like goddesses amongst humans. They were given the title of 'High Ascendant', and their deeds and wisdom became the stuff of many a legend of the Windsong and even other people.

Albeit peaceful in normal times, a High Ascendant who decides to unleash her full power is a terrifying sight, even for the mightiest beings.

Special Notes: This unit is capable of healing those around it, and curing them of poison. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit regenerates, which allows it to heal as though always stationed in a village. This unit can use one move to teleport between any two empty villages controlled by its side. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from:
Advances to:
Cost: 100
HP: 60
Moves: 6
XP: 180
Level: 5
Alignment: neutral
Id: High Ascendant
Abilities: cures, heals +8, leadership, regenerates, teleport

Attacks (damage × count)

(image)Staff of Amun-Isis
melee
11 × 2
impact
slows
(image)blizzard
ranged
12 × 4
cold
magical
slows
(image)lightning
ranged
16 × 5
fire
magical
(image)sacred arrow
ranged
18 × 3
arcane
magical

Resistances

(icon) blade30% (icon) pierce30%
(icon) impact30% (icon) fire60%
(icon) cold60% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:00:51 2018.