Scythe Charioteer

(image)

A problem noticed by charioteers when going to battle was that, though anyone who stood in front of the vehicle was trampled, the flanks of the chariot were a huge weakness. Enemies, of course, noticed that too, and constantly got near the vehicle, taking advantage of the fact that the archers were busy hitting faraway targets, and stabbed them from below. To solve this problem, the Hannuks installed sharp, long and curved blades all over the chariot's sides. This kept enemies at a safer distance, but could also be used to hack enemies who tried to hijack the vehicle while it was moving. If you come across a battlefield and see a great number of severed heads and limbs and slashed torsos, know that Scythe Chariots have fought there.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

 

Information

Advances from: Charioteer
Advances to: War Charioteer
Cost: 42
HP: 65
Moves: 6
XP: 90
Level: 2
Alignment: lawful
Id: Hannuk Scythe Charioteer
Abilities:

Attacks (damage × count)

(image)scythes
melee
14 × 2
blade
charge
(image)trample
melee
20 × 1
impact
charge
(image)composite bow
ranged
5 × 5
pierce

Resistances

(icon) blade40% (icon) pierce10%
(icon) impact20% (icon) fire-20%
(icon) cold60% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Flat120%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand330%
(icon) Shallow Water510%
(icon) Swamp410%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Fri Apr 20 13:01:00 2018.