Farstrider

(image)

One of the oldest tales that have come down from the wars of the ancients tells of a great battle between the Windsong and their old nemeses, the elves. Each side sent their fastest runner to call for reinforcements, and though the elves felt assured of their agile messenger's victory over his frail human opponent, in the end, the elf fell behind, cursing his weary feet. The Farstrider, on the other hand, ran with the speed and endurance of the wind, and when the Windsong reinforcements arrived two days early, the elves were forced to surrender.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. This unit has magical attacks, which always have a high chance of hitting an opponent.

 

Information

Advances from: Pathfinder
Advances to:
Cost: 48
HP: 52
Moves: 8
XP: 150
Level: 3
Alignment: neutral
Id: Windsong Farstrider
Abilities: skirmisher

Attacks (damage × count)

(image)polearm
melee
5 × 4
pierce
backstab
(image)polearm
melee
6 × 5
blade
(image)Lightning
ranged
17 × 1
fire
magical

Resistances

(icon) blade-20% (icon) pierce-20%
(icon) impact-30% (icon) fire10%
(icon) cold10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Flat150%
(icon) Forest170%
(icon) Frozen150%
(icon) Fungus250%
(icon) Hills160%
(icon) Mountains270%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Fri Apr 20 13:01:02 2018.