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Witch

(image)

Magically inclined Catkin are very adaptive. When times call for it they can be a devistating force, using magic not only to attack, but also to fly. They know a wide range of spells to defeat any type of foe.

Information

Advances from: Disciple Witch
Advances to: High Witch
Cost: 36
HP: 37
Movement: 7
XP: 68
Level: 2
Alignment: neutral
IDneko_normwitch
Abilities:

Attacks (damage - count)

(image)Magic Pulse
ranged
12 - 2
arcane
magical
(image)Blaze
ranged
6 - 4
fire
magical
(image)Freeze
ranged
6 - 4
cold
magical

Resistances

(icon) blade-20% (icon) pierce-20%
(icon) impact0% (icon) fire20%
(icon) cold20% (icon) arcane40%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef150%
(icon) Deep Water230%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Hills150%
(icon) Mountains240%
(icon) Mushroom Grove350%
(icon) Sand150%
(icon) Shallow Water240%
(icon) Swamp150%
(icon) Unwalkable140%
(icon) Village160%