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High Druid

(image)

Catkin are whimsical and carefree, as evidenced by Nature Cats. They aren't great in terms of strenght nor speed, and they have no magic under their command, but their time spent living in harmony with nature has granted them a vast knowledge of healing herbs and other valuable plants.

Information

Advances from: Druid
Advances to:
Cost: 45
HP: 53
Movement: 5
XP: 100
Level: 3
Alignment: lawful
IDneko_highdruid
Abilities: heals +4, cures, leadership

Attacks (damage - count)

(image)Staff
melee
7 - 4
impact

Resistances

(icon) blade20% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold20% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef240%
(icon) Deep Water100100%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen220%
(icon) Hills260%
(icon) Mountains360%
(icon) Mushroom Grove340%
(icon) Sand240%
(icon) Shallow Water420%
(icon) Swamp320%
(icon) Unwalkable1000%
(icon) Village160%