Dune Strider
The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Dune Skirmisher |
---|---|
Advances to: | Dune Harrier |
Cost: | 29 |
HP: | 42 |
Moves: | 6 |
XP: | 64 |
Level: | 2 |
๐ฉ๐ค๐ฒ๐ฏ๐ฅ๐ฉ๐ฏ๐: | lawful |
Id: | Dune Strider |
Abilities: | ๐๐๐ป๐ฅ๐ฆ๐๐ป |
Attacks (damage × count)
๐๐๐ฝ | ๐๐ฝ๐ | 6 × 4 | ๐ฅ๐ฑ๐ค๐ฑ | (first strike) | |
bolas | ๐ฆ๐ฅ๐๐จ๐๐ | 7 × 2 | ๐ฎ๐ฑ๐ฏ๐ก๐ | (๐๐ค๐ด๐) |
๐ฎ๐ฆ๐๐ฆ๐๐๐ฉ๐ฏ๐๐ฉ๐
๐๐ค๐ฑ๐ | -10% | ๐๐ฝ๐ | -10% | |||
---|---|---|---|---|---|---|
๐ฆ๐ฅ๐๐จ๐๐ | -10% | ๐๐ฒ๐ผ | 0% | |||
๐๐ด๐ค๐ | 0% | ๐ธ๐๐ฑ๐ฏ | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Deep Water | ‒ | 0% | |
Fake Shroud | ‒ | 0% | |
Fungus | 2 | 60% | |
๐๐จ๐๐ฉ๐ค | 1 | 60% | |
๐๐ฑ๐ | 2 | 40% | |
๐๐ด๐๐๐ฉ๐ค ๐ฎ๐ฐ๐ | 2 | 40% | |
๐๐ค๐จ๐ | 1 | 50% | |
๐๐ฎ๐ด๐๐ฉ๐ฏ | 3 | 20% | |
๐๐น๐ฆ๐๐ | 2 | 60% | |
๐๐ข๐ญ๐ฅ๐ | 2 | 30% | |
๐๐ญ๐ฏ๐ | 1 | 60% | |
๐๐จ๐ค๐ด ๐ข๐ท๐๐ผ | 3 | 30% | |
๐๐ฆ๐ค๐ฆ๐ก | 1 | 60% | |
๐ฃ๐ฆ๐ค๐ | 2 | 60% | |
๐ฅ๐ฌ๐ฏ๐๐ฉ๐ฏ๐ | 2 | 60% | |
๐ณ๐ฏ๐ข๐ท๐๐ฉ๐๐ค | ‒ | 0% |