Dune Strider
![(image)](../../pics/strider..Y29yZS9pbWFnZXMvdW5pdHMvZHVuZWZvbGsvc2tpcm1pc2hlcg.png)
The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.
Information
Advances from: | Dune Skirmisher |
---|---|
Advances to: | Dune Harrier |
Cost: | 29 |
HP: | 42 |
Moves: | 6 |
XP: | 64 |
Nivell: | 2 |
Alineació: | legal |
Id: | Dune Strider |
Abilities: | fustigació |
Attacks (damage × count)
![]() | llança | ![]() | 6 × 4 | ![]() | (primer cop) |
![]() | boles | ![]() | 7 × 2 | ![]() | (alentidor) |
Resistències
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talla | -10% | ![]() |
perfora | -10% | |
---|---|---|---|---|---|---|
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impacta | -10% | ![]() |
foc | 0% | |
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fred | 0% | ![]() |
arcà | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
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Aigua poc profunda | 3 | 30% |
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Aigua profunda | ‒ | 0% |
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Bosc | 2 | 60% |
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Castell | 1 | 60% |
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Cova | 2 | 40% |
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Escull costaner | 2 | 40% |
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Fong | 2 | 60% |
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Gelat | 3 | 20% |
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Impracticable | ‒ | 0% |
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Muntanyes | 2 | 60% |
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Pantà | 2 | 30% |
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Plana | 1 | 50% |
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Poble | 1 | 60% |
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Sorra | 1 | 60% |
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Turons | 2 | 60% |
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Vel fals | ‒ | 0% |