Dune Strider


The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.



Advances from: Dune Skirmisher
Advances to: Dune Harrier
Cost: 29
HP: 42
Moves: 6
XP: 64
Līmenis: 2
Īpašība: lawful
Id: Dune Strider
Abilities: nenotverams

Attacks (damage × count)

(image)pīķis(pierce attack) dūriens6 × 4(melee attack) tuvcīņa(pirmais trieciens)
(image)bolas(impact attack) trieciens7 × 2(ranged attack) lādiņš(sapīšana)


(icon) asmens-10% (icon) dūriens-10%
(icon) trieciens-10% (icon) uguns0%
(icon) aukstums0% (icon) mistiskais10%


TerrainMovement CostDefense
(icon) Ala240%
(icon) Ciems160%
(icon) Dzelme0%
(icon) Fake Shroud0%
(icon) Kalni260%
(icon) Līdzenums150%
(icon) Mežs260%
(icon) Necaurejams0%
(icon) Pauguri260%
(icon) Piekrastes rifs240%
(icon) Pils160%
(icon) Purvs230%
(icon) Sasalums320%
(icon) Seklums330%
(icon) Smiltis160%
(icon) Sēnes260%
Last updated on Fri Jun 21 00:44:00 2024.