Dune Herbalist
As those responsible for caring for the ill and wounded among the Dunefolk, herbalists possess both the medicinal skills to heal a variety of afflictions and the skill to seek and gather restorative herbs. Their motivations are many; some look to it as an adventure or as a steady source of pay while others feel it to be a duty to their society. No matter the reason, these healers are an invaluable part of Dunefolk society and are especially useful for their ability to administer quick treatments in the midst of battle or while traveling in the desert.
Even among the nomadic Dunefolk, herbalists journey a great deal in search of the various flora and fauna that supply their work. Hardened by their travels, many of these men are even able to heal themselves.
Information
Advances from: | ‒ |
---|---|
Advances to: | Dune Apothecary, Dune Alchemist |
Cost: | 13 |
HP: | 32 |
Moves: | 5 |
XP: | 36 |
Level: | 1 |
๐ฉ๐ค๐ฒ๐ฏ๐ฅ๐ฉ๐ฏ๐: | liminal |
Id: | Dune Herbalist |
Abilities: | regenerates +4, ๐ฃ๐ฐ๐ค๐ +4 |
Attacks (damage × count)
๐ฅ๐ฑ๐ | ๐ฆ๐ฅ๐๐จ๐๐ | 4 × 3 | ๐ฅ๐ฑ๐ค๐ฑ |
๐ฎ๐ฆ๐๐ฆ๐๐๐ฉ๐ฏ๐๐ฉ๐
๐๐ค๐ฑ๐ | -10% | ๐๐ฝ๐ | 0% | |||
---|---|---|---|---|---|---|
๐ฆ๐ฅ๐๐จ๐๐ | 0% | ๐๐ฒ๐ผ | 0% | |||
๐๐ด๐ค๐ | 0% | ๐ธ๐๐ฑ๐ฏ | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Deep Water | ‒ | 0% | |
Fake Shroud | ‒ | 0% | |
Fungus | 2 | 50% | |
๐๐จ๐๐ฉ๐ค | 1 | 60% | |
๐๐ฑ๐ | 2 | 40% | |
๐๐ด๐๐๐ฉ๐ค ๐ฎ๐ฐ๐ | 2 | 30% | |
๐๐ค๐จ๐ | 1 | 40% | |
๐๐ฎ๐ด๐๐ฉ๐ฏ | 3 | 20% | |
๐๐น๐ฆ๐๐ | 2 | 40% | |
๐๐ข๐ญ๐ฅ๐ | 2 | 30% | |
๐๐ญ๐ฏ๐ | 1 | 40% | |
๐๐จ๐ค๐ด ๐ข๐ท๐๐ผ | 3 | 20% | |
๐๐ฆ๐ค๐ฆ๐ก | 1 | 60% | |
๐ฃ๐ฆ๐ค๐ | 2 | 60% | |
๐ฅ๐ฌ๐ฏ๐๐ฉ๐ฏ๐ | 2 | 60% | |
๐ณ๐ฏ๐ข๐ท๐๐ฉ๐๐ค | ‒ | 0% |