Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
A famous trick that originated among the pygmies is the ability to charm snakes. Ironically this ability requires no magic at all and can be practiced by any brave man. It is said however that you should not anger the snake charmer that carries a pygmy flute for even if no snake approaches you, you may find yourself with a poisoned bite in an uncomfortable place.
Advances from: | Piper |
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Advances to: | |
Cost: | 25 |
HP: | 44 |
Movement: | 5 |
XP: | 80 |
Level: | 2 |
Alignment: | chaotic |
ID | EFM_Charmer |
Abilities: | self-heal |
knife blade | 3 - 3 melee | ||
swarm insects | 4 - 7 ranged | drains swarm poison |
Resistances: | |
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blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 60% |
Cave | 3 | 30% |
Coastal Reef | 2 | 40% |
Deep Water | 99 | 10% |
Flat | 1 | 50% |
Forest | 1 | 70% |
Frozen | 3 | 20% |
Hills | 2 | 60% |
Impassable | 99 | 10% |
Mountains | 3 | 70% |
Mushroom Grove | 2 | 60% |
Sand | 2 | 40% |
Shallow Water | 3 | 30% |
Swamp | 2 | 50% |
Unwalkable | 99 | 10% |
Village | 1 | 60% |