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Wesnoth Units database

Charmer

(image)

A famous trick that originated among the pygmies is the ability to charm snakes. Ironically this ability requires no magic at all and can be practiced by any brave man. It is said however that you should not anger the snake charmer that carries a pygmy flute for even if no snake approaches you, you may find yourself with a poisoned bite in an uncomfortable place.

Advances from: Piper
Advances to:
Cost: 25
HP: 44
Movement: 5
XP: 80
Level: 2
Alignment: chaotic
IDEFM_Charmer
Abilities: self-heal
(image)knife
blade
3 - 3
melee
(image)swarm
insects
4 - 7
ranged
drains
swarm
poison
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Castle160%
Cave330%
Coastal Reef240%
Deep Water9910%
Flat150%
Forest170%
Frozen320%
Hills260%
Impassable9910%
Mountains370%
Mushroom Grove260%
Sand240%
Shallow Water330%
Swamp250%
Unwalkable9910%
Village160%