Wesnoth logo
Wesnoth Units database

Charmer

(image)

A famous trick that originated among the pygmies is the ability to charm snakes. Ironically this ability requires no magic at all and can be practiced by any brave man. It is said however that you should not anger the snake charmer that carries a pygmy flute for even if no snake approaches you, you may find yourself with a poisoned bite in an uncomfortable place.

Vorherige Stufe: Piper
Nächste Stufe:
Kosten: 25
LP: 44
Bewegungskosten: 5
EP: 80
Level: 2
Tag-/Nachteinfluss: lichtscheu
IDEFM_Charmer
Fertigkeiten: self-heal
(image)knife
Klinge
3 - 3
Nahkampf
(image)swarm
insects
4 - 7
Fernkampf
Lebensentzug
Schwarm
poison
Resistenzen:
Klinge0%
Stich0%
Wucht0%
Feuer0%
Kälte0%
Arkan20%
GeländeBewegungskostenVerteidigung
Berge370%
Burg160%
Dorf160%
Flachland150%
Gefroren320%
Höhle330%
Hügel260%
Küstennahes Riff240%
Pilzhain260%
Sand240%
Seichtes Wasser330%
Sumpf250%
Tiefes Wasser9910%
Unbegehbar9910%
Unpassierbar9910%
Wald170%