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Apothecary

(image)

Some young aristocrats, after their service and study in Meridius, are tempted by the sciences. The city of Boreus, secluded in the deep mountains among the most productive mines, harbours the secret mysteries of the alchemical and metallurgical arts. Only the best, brightest and most inquisitive ever learn them. But those who do become Apothecaries, harbouring fearsome fiery weaponry, and a detailed knowledge of the workings of the body which allows them to heal their fellows.

Special Notes: This unit is capable of neutralizing the effects of poison in units around it.

Advances from: Speaker
Advances to: Alchemist
Cost: 38
HP: 42
Motus: 5
XP: 80
Ordo: 2
Alignment: diei
IDBFM_Apothecary
Abilities: cures
(image)sickle
ferrum
6 - 3
conflictio
(image)grenade
ignis
12 - 1
missile
Resistances:
ferrum10%
cuspis10%
impulsus10%
ignis10%
frigidus10%
mysticus10%
TerraMovement CostDefensum
Aqua310%
Castellum160%
Caverna150%
Colles160%
Cotes320%
Glacialis220%
Harena130%
Impervius9990%
Montes170%
Nemus Fungorum150%
Nonterra9920%
Palus320%
Planus130%
Salum9920%
Silva140%
Viculus150%